Basic InformationAccount Name: KasumiAsogi
Character Name: Junko Ningyo
Kaito Corp. Designation: KC-LP02
Gender: Female
Age: 12 (Years since reactivation date)
Height: 5'1 3/4"
Weight: ... Fuck Off...
Personality: Although somewhat of a mindless automaton when she was first reactivated, Junko has developed into a free spirited, although reckless, young woman who is well aware of the effect her artificial existence has in the eyes of her peers.
With her inability to use chakra, Junko has something of an inferiority complex when fighting chakra wielding Ninja. This tends to reveal a more aggressive and sadistic side of her personality as she revels in showing her opponents how strong she is despite her disability… Even if she has to pummel the respect into them!
Despite being seen as “just a puppet” by many, Junko works hard to be friends with those who can see her as something more.
Basic Info ContinuedAffiliation: The Seven Yokai
Rank: Unranked (Assumed to be almost Jounin level in power like the rest of the Seven Yokai
Weapon(s): Being a living weapon, Junko has multiple compartments in each limb to store weapons. These include:
- 2x Kunai (Concealed one each in the right and left bicep).
- 2x Retractable Cleaver swords (Concealed one each in right and left thigh).
- 2x Compressed air propelled rope darts (rope and mechanism stored in forearm, fires from the base of her palms).
- Kaito Corp. jump jets (Left and right calf muscles).
- 2x Micro cleavers, sitting blade outward and upright, permanently fixed to the tops of her boots.
- 3x Arsenal Expansion Packs (See following post for details)
Fighting Style: Because she is mostly artificial Junko has a tendency to fight with reckless abandon as she doesn’t fear injury or death the same way her organic team mates do. She will slice and dice her way through anyone she is ordered to eliminate and as long as the objective is fulfilled, she isn’t too picky how much damage she needs to take in order to do it.
HistoryBlandly named the KC-LP02, Junko began her life, like all technologies things in this world, as the culmination of an idea. Her ‘Father’, Akira Inoue (An R&D weapons designer for the formerly grand Kaito Corporation), wished to build a weapon that would be easy to use on the field of battle and require minimal skill from its user. While the initial ideas on the drawing board were numerous, Akira eventually settled on the perfect weapon; the Ninja Puppets of Suna. Filling his team with the brightest minds that Kaito Corp. could supply, Akira began work on the most ambitious project of the company’s life; the designing and building of two autonomous ninja puppets.
The hope of the project would be to create a weapon that could attack by itself and defend its Ninja master without any input from its user. To accomplish this easier it was decided to utilize the frame work of a metal puppet sourced from Suna, the most advanced automated micro-computer systems available to Kaito Corp. and morbidly, human body parts, particular certain sections of the brain.
It would take three years before a viable prototype was constructed, a prototype that was a complete failure. Because of incompatibility problems between the human and computer components the puppet was left paralysed and unable to move past the neck down. It was later realised that the technology couldn’t keep up with the electrical impulses of the human brain pieces they had acquired causing a critical system error.
The project stalled for 3-4 years as Akira desperately worked on ways to fix the problem. Stumped, Akira would journey to Suna itself for inspiration and talked to multiple puppet makers and users. It was he who realised that the answer had already been developed long ago by the Ninja of Suna. By connecting chakra carrying wiring to the puppets extremities, the human parts of the unit’s brain could move its own body, effectively puppeteering itself. Returning to the Kaito Corp. laboratories, Akira’s solution was a resounding success, giving the prototype puppet the ability to move on its own accord. Couplings were installed around the body to allow puppeteers to connect external threads to the existing network, allowing the puppeteer to take complete control of the unit like any other puppet on the market.
A decision from the Kaito Corp. would see the bodies of fallen Ninja used for the human components required, in the hopes that their natural affinity for chakra would strengthen the thread network running through the puppets bodies. Akira would take this one step further however, using the subject’s bodies as templates to design the puppets appearances. Because of this, Junko has a striking resemblance to the late Konoha Jounin Kiyomi Nasagawa.
Despite the puppets performing well past project expectations and goals, the Kaito Corp. board of directors were soon forced to shut down and abandon the project when Junko’s sister unit, known only KC-LP01, went berserk upon activation during a press release murdering Akira Inoue, a large number of the lab team and journalists who were present and damaging Junko’s left eye while she was deactivated. After Ninja managed to defeat the rogue puppet, Junko and KC-LP01 had their thread networks shutdown and their bodies placed in confinement tubes, originally never to be reactivated again.
Many years passed since then and the project long forgotten by the time Kaito Corp began to have financial difficulties. Forced into liquidation, its assets were sold off to the highest bidders, including one Sayuri Fukazawa who was looking for cheap weapons to add to her mercenary group’s arsenal. Sayuri would bid in the auction for the two puppets, not originally aware of their special nature. Buying two for the price of one, Sayuri won the bidding unchallenged, an easy task as she was the only bidder interested. Collecting her latest acquisitions Sayuri would take Junko and discard the badly damaged KC-LP01, ditching the unit into the sea on her way back to Seven Yokai base on Devil’s Mountain.
It was to the entire villages shock and surprise when Junko was accidently reactivated by a four year old Akane Yukimura, who was playing tea party with her deactivated body. Despite a rocky start, in which Junko had the charm and charisma of a pet rock, she would eventually develop a personality of her own that would rival that of any organic. Her growth over the years has filled her with a great sense of accomplishment and has made her eternally loyal to the loving and accepting people of the Seven Yokai.
Character StatsStamina: 6
Speed: 6
Strength: 6
Intelligence: 2
Chakra Control: 0