Naruto: Ultimate Legends
Naruto: Ultimate Legends
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 Lancer

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KodachiAori
Kounin
Kounin
KodachiAori


Posts : 2298
Join date : 2009-08-10
Age : 31

Lancer Empty
PostSubject: Lancer   Lancer EmptyWed Jan 29, 2014 7:43 pm

Servant Profile

Image

Lancer 4NI2g80

Basic Information

Class: Lancer
Master: (Master's name)
True Name: Fionn mac Umaill
Sex: Male
Height/Weight: 7' / 266 lbs
Alignment: Lawful-Neutral


Statistics

Strength: B
Endurance: A
Agility: B
Magical Power: D
Luck: E


Class Abilities

Independent Action: B - Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.
Battle Continuation: A - Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.


Personal Skills

Resistance to Magical Debuffs: B
Grants immunity to magical debuff effects. Harmful spells and spells that reduce attributes via altering the world still have full effect (eg. a magic field that slows people who enter it is ignored, but turning an area into a thick swamp to slow movement still works)
Charisma: B
The natural talent to command an army. Increases the ability of allies during group battles. Suitable for a king of a country.
Healing Water: B
Fresh water drunk from his hands will heal any non-fatal wound. Cannot be used on himself. Because he misused this skill in life, it has been reduced in rank.
Mystic Knowledge: A
When he bites his thumb, he can gain the knowledge of anything commonly known. Requires a base means of acquiring said knowledge. (For example, he couldn't learn the workings of a motorcycle before knowing the existence of motorcycles in the first place, nor could he learn the identity of a Servant merely from seeing them, he must have learned some identifying feature first)
Curse with Women: B
In death, as in life, he is cursed with having bad luck in the long run with women.
Protection from Fire: B
Protection from B ranked fire spells and lower.


Noble Phantasm

Dord Fiann: Thrice Sounding Horn of Enchantment Breaking
Appearance: A curved hunting horn, carved with mystic runes. When sounded, produces a deep bass sound.
Effect: When blown three times, it awakens any who hear it sound, breaking any sleep, paralysis, coma or other mind stopping effects.
Rank: C
Type: Anti-Magic Noble Phantasm
Range: 100
Maximum Target: N/A


Mac an Luin: Son of Waves
Appearance
Effect: A sword given by the God of the Sea, it has the ability to cut water, and can summon a pillar of water around someone to protect them from attacks. If Fionn mac Umaill had been summoned as Saber, it would have a much stronger effect.
Rank: C
Type: Anti-Personnel Barrier Type Noble Phantasm
Range: 5
Maximum Target: One


Birgha: Bloodthirsty Lance of Venom
Appearance
Effect: A fairy killing spear. When wrapped, the effects are sealed. The blade drips with a deadly poison, any human struck with it must clean and treat their wound swiftly to avoid death. A much higher concentration of poison would be needed to kill a Servant. The weapon itself hungers for blood, and is said to always strike true when thrust.
Rank: B
Type: Anti-Personnel Noble Phantasm
Range: 2-5
Maximum Target: 1


Birgha: Howling Spear of Death
Appearance
Effect: A fairy killing spear. When wrapped, the effects are sealed. Its power was such that it would strain in the hand of the one who held it, eager for the kill. The poison effect remains. At a word it would fly unerringly toward its mark, emitting a chilling howl, and at another word would pull itself from the body and return to the hand of the one who threw it. Unless called back, it will continue to strike nearby targets.
Rank: B
Type: Anti-Army Noble Phantasm
Range: 5-40
Maximum Target: 100



Non-Phantasm Weapons

Crane-Skin Bag: A bottomless magical bag made of crane skin, it holds a store of treasure and magical weapons.


History

He was the son of Cumhall – leader of the Fianna – and Muirne, daughter of the druid Tadg mac Nuadat. Cumhall abducted Muirne after her father refused him her hand, so Tadg appealed to the High King, Conn of the Hundred Battles, who outlawed him, and Cumhall was killed by Goll mac Morna, who took over leadership of the Fianna. Muirne was already pregnant, and she gave birth to a son, whom she called Deimne.

Leaving the boy in the care of Bodhmall and a warrior woman, Liath Luachra, who brought him up in secret in the forest of Sliabh Bladma, teaching him the arts of war and hunting. As he grew older he became known as Fionn for the fairness of his face, and entered the service – incognito – of a number of local kings, but when they recognised him as Cumhal's son, they told him to leave, fearing they would be unable to protect him from his enemies.

The young Fionn met the druid and poet Finnegas near the river Boyne and studied under him. Finnegas had spent seven years trying to catch the salmon of knowledge, which lived in a pool on the Boyne: whoever ate the salmon would gain all the knowledge in the world. Eventually he caught it, and told the boy to cook it for him. While cooking it Fionn burned his thumb, and instinctively put his thumb in his mouth, swallowing a piece of the salmon's skin. This imbued him with the salmon's wisdom. He then knew how to gain revenge against Goll, and in was able to call on the knowledge of the salmon by biting his thumb.

Every year for twenty-three years at Samhain, the fire-breathing fairy Aillen would lull the men of Tara to sleep with his music before burning the palace to the ground, and the Fianna, led by Goll mac Morna, were powerless to prevent it. Fionn arrived at Tara, armed with his father's crane-skin bag of magical weapons. He kept himself awake by holding his spear Birgha under his nose and inhaling the poison. The pain would not let him sleep and then, after withstanding the Fairy's fire breath, Fionn killed Aillen with the same spear. After that his heritage was recognised and he was given command of the Fianna: Goll willingly stepped aside, and became a loyal follower of Fionn. Fionn demanded compensation for his father's death from Tadg, threatening war or single combat against him if he refused. Tadg offered him his home, the hill of Allen, as compensation, which Fionn accepted.

Fionn met his most famous wife, Sadhbh, when he was out hunting. She had been turned into a deer by a druid, Fear Doirich, for she had refused to marry him. Fionn's hounds, Bran and Sceolan, who were once human themselves, recognised she was human, and Fionn spared her. She transformed back into a beautiful woman the moment she set foot on Fionn's land, as this was the one place she could regain her true form. She and Fionn married and she was soon pregnant. However, Fear Doirich (literally meaning Dark Man) returned and turned her back into a deer, whereupon she vanished. Fionn spent seven years searching for her, but to no avail. Fortunately, he was later reunited with their son, Oisín.

Later on, the High King Cormac mac Airt promises the now ageing Fionn his daughter Gráinne as his bride, but Gráinne falls instead for one of the Fianna, Diarmuid Ua Duibhne, and the pair runs away together with Fionn in pursuit. The lovers are aided by Diarmuid's foster-father, the god Aengus. Eventually Fionn makes his peace with the couple. Years later, however, Fionn invites Diarmuid on a boar hunt, and Diarmuid is badly gored by their quarry. Water drunk from Fionn's hands has the power of healing, but when Fionn gathers water he deliberately lets it run through his fingers before he gets back to Diarmuid. His grandson Oscar threatens him if does not bring water for Diarmuid, but when Fionn finally returns it is too late; Diarmuid has died.

Near the end of his life, he sleeps in a cave somewhere beneath Ireland, surrounded by the rest of the Fianna. One day they will awake and defend Ireland in the hour of her greatest need, it is said they will arise when the Dord Fiann is sounded three times, and they will be as strong and as well as they ever were.

Many other deeds are credited to him, it is said that he built the Giant's Causeway as stepping-stones to Scotland, so as not to get his feet wet; and he also once scooped up part of Ireland to fling it at a rival, but it missed and landed in the Irish Sea—the clump becoming the Isle of Man, the pebble becoming Rockall, and the void becoming Lough Neagh.

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